AI Insights · Timothy · October 2021
Top 5 Fish Games on iOS in UAE Q3 2021
Explore the performance of the top 5 fish games on iOS in the UAE during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the fish games category on iOS in the United Arab Emirates showcased diverse performance trends. The data, sourced from Sensor Tower, provides valuable insights into the weekly downloads, revenue, and active user metrics for the top five fish games.
Fishdom saw a steady increase in revenue, starting at around $3.6K at the end of June and peaking at approximately $7.1K by the end of September. Downloads experienced significant growth, rising from 1.1K in early July to about 2.7K in the last week of September. Active users fluctuated slightly but ended the quarter stronger, increasing from 5.0K to nearly 5.9K.
Hungry Shark World experienced a notable rise in downloads, particularly in August, where they surged to 3.9K. Revenue varied throughout the quarter, peaking at $951 in late July. Active users also showed a substantial increase, going from 8.1K at the start of the quarter to a high of 19.1K in early September before settling at 13.7K by the end of the quarter.
Hungry Shark Evolution had a mixed performance. Revenue peaked at about $1.3K in mid-July but saw fluctuations throughout the quarter, ending at $409 in the last week of September. Downloads followed a similar pattern, with a peak of 1.1K in mid-September. Active users showed some variability, peaking at 10.5K in mid-September before ending the quarter at 8.7K.
Undersea Solitaire Tripeaks had a relatively stable but modest performance. Revenue saw a peak of $284 in early September. Downloads were minimal, with a notable increase to 105 in late July. Active users remained low but peaked at 75 in early August before declining to 31 by the end of September.
Pixel Sword Fish io experienced modest revenue increases, peaking at $199 in mid-July. Downloads were highest in mid-July at 217 but generally remained below 200 for the rest of the quarter. Active users declined steadily, starting at 360 in late June and ending at 231 by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.